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Neighbours bet in roulette
A neighbours bet in roulette puts one straight-up chip on a number you choose and on the two numbers either side of it on the wheel, five chips in all. Any of the five returns 36 chips, a net win of 31, with a 5 in 37 (13.51%) chance per spin on a single-zero wheel and the standard 2.70% house edge.
Key takeaways
- A standard neighbours bet is five straight-ups: your number plus two neighbours each side on the wheel.
- Any hit returns 36 chips for 5 staked, a net win of 31 chips.
- It wins 5 times in 37 (13.51%) and costs 2.70% on average, 13.5p a spin at £1 a chip.
- Some online and electronic games offer three or seven-chip versions instead of five.
- Picking the centre number by recent results or a dealer’s habits does not improve the odds.
- Numbers covered
- 5 (standard)
- Chips
- 5 straight-ups
- Return on a hit
- 36 chips (net +31)
- Chance of a hit
- 5 in 37 (13.51%)
- House edge
- 2.70%
- Other sizes
- 3 or 7 chips at some games
How a neighbours bet in roulette works
A neighbours bet lets you back a small slice of the wheel centred on any number you like. You name a number, and you get a straight-up bet on it plus straight-ups on the two pockets either side of it in wheel order. The Wikipedia roulette article (opens in a new tab) gives the standard example: zero and its neighbours means 3, 26, 0, 32 and 15.
Unlike voisins du zéro, tiers or orphelins, which always cover the same fixed sections, a neighbours bet moves with your choice. That makes it the most flexible of the roulette call bets. It is also the simplest, because every chip is a straight-up paying 35 to 1.
Neighbours bet examples on a single-zero wheel
The neighbours of a number have nothing to do with the table grid. They depend only on the order of pockets around the wheel: 0-32-15-19-4-21-2-25-17-34-6-27-13-36-11-30-8-23-10-5-24-16-33-1-20-14-31-9-22-18-29-7-28-12-35-3-26, then back to 0.
| Centre number | Numbers covered (wheel order) | Spread on the table |
|---|---|---|
| 0 | 3, 26, 0, 32, 15 | Zero plus three dozens |
| 17 | 2, 25, 17, 34, 6 | All three dozens |
| 36 | 27, 13, 36, 11, 30 | All three dozens |
| 5 | 23, 10, 5, 24, 16 | First and second dozens |
| 1 | 16, 33, 1, 20, 14 | All three dozens |
| 26 | 35, 3, 26, 0, 32 | Zero, first and third dozens |
Because the wheel wraps round, numbers next to zero borrow neighbours from both ends of the sequence. Take 26: its two neighbours on one side are 3 and 35, and on the other side 0 and 32.
Neighbours bet payout and odds
When one of your five numbers lands, that chip wins 35 to 1 and comes back with its winnings: 36 chips. The other four chips lose. On a five-chip stake, that is a net win of 31 chips. When none of the five lands, you lose all five.
| Chip value | Total stake | Return on a hit | Net win | Chance of a hit | Average cost per spin |
|---|---|---|---|---|---|
| 10p | 50p | £3.60 | +£3.10 | 13.51% | 1.35p |
| 50p | £2.50 | £18 | +£15.50 | 13.51% | 6.75p |
| £1 | £5 | £36 | +£31 | 13.51% | 13.5p |
| £5 | £25 | £180 | +£155 | 13.51% | 67.5p |
The maths is clean: 5 × 36 ÷ 37 = 4.865 chips back per 5 staked, a 2.70% shortfall. Wizard of Odds’ sector bets page (opens in a new tab) gives the same 2.70% house edge for neighbours, along with the other classic call bets.
Three, five and seven-chip neighbours bets
Five chips is the usual size, but Wizard of Odds notes that neighbours bets can be three or seven units at some online and electronic games. A three-chip bet covers one neighbour each side; a seven-chip bet covers three each side. Check the racetrack settings or help screen to see which size a game uses before you click.
| Size | Numbers covered | Stake | Net win on a hit | Chance of a hit | Average cost per spin |
|---|---|---|---|---|---|
| 3 chips (1 each side) | 3 | £3 | +£33 | 8.11% | 8.1p |
| 5 chips (2 each side) | 5 | £5 | +£31 | 13.51% | 13.5p |
| 7 chips (3 each side) | 7 | £7 | +£29 | 18.92% | 18.9p |
Wider bets hit more often but pay a little less net, and cost more per spin because more chips are in play. The percentage edge does not move. This is a good illustration of volatility: you are choosing how bumpy the ride is, not how expensive it is in percentage terms.
How to place a neighbours bet online and at the table
- Open a European or French table with a racetrack; neighbours bets use the single-zero wheel order.
- Check the help screen or racetrack setting for how many neighbours each side the game uses.
- Pick your chip value; the total stake is that value times the number of chips (usually five).
- Click your chosen centre number on the racetrack. Chips appear on that number and its neighbours on the main layout.
- Check the five highlighted numbers and the bet total, then confirm or wait for the spin.
At a land-based table, say the number followed by “and the neighbours”, plus the chip value, for example “seventeen and the neighbours by a pound”, and hand over five chips. The croupier places them for you. Online, the re-bet button repeats your last bet; autoplay is banned on UK casino games.
Overlapping neighbours bets
You can place more than one neighbours bet, and if the centres are close together the bets overlap. Overlapping numbers carry two chips and pay double, but you have not gained anything: you have simply concentrated more money on fewer pockets.
Take neighbours of 0 and neighbours of 26 at £1 a chip. Between them they cover only six numbers (35, 3, 26, 0, 32, 15), with 3, 26, 0 and 32 each carrying two chips. A hit on one of those four returns £72 on a £10 stake (+£62); a hit on 35 or 15 returns £36 (+£26). The average return is (4 × 72 + 2 × 36) ÷ 37 = £9.73, so the cost is still 2.70%. Our expected value guide explains how to run the same check on any combination.
Does it matter which number you pick?
Not for your chances. Every group of five neighbouring pockets has exactly the same 5 in 37 chance of catching the ball on a fair wheel. Many players choose a centre number for personal reasons, such as a birthday, and that is fine as long as you know it changes nothing about the odds.
- “Back the area where the last ball landed.” Each spin is independent. The previous result tells you nothing about the next one, as our page on independent events explains.
- “Back the sleeping numbers.” Numbers that have not appeared lately are not due. That is the gambler’s fallacy.
- “Read the dealer’s signature.” UK-licensed games must produce acceptably random results under the Gambling Commission’s RTS 7 standard (opens in a new tab), and players must not be able to touch the physical items that decide the result.
- “Neighbours bets are a system.” They are five ordinary straight-ups. Our roulette betting systems guide explains why no system or spread changes the edge.
Neighbours bet compared with other five-chip options
Five chips can be spread in many ways on a single-zero table, and each has the same 2.70% edge. What changes is which numbers you cover and how the wins are shaped.
| Bet | Numbers covered | Chance of a hit | Typical net win | House edge |
|---|---|---|---|---|
| Neighbours (5 straight-ups) | 5 | 13.51% | +£31 | 2.70% |
| Orphelins (1 straight-up, 4 splits) | 8 | 21.62% | +£13 or +£31 | 2.70% |
| One £5 six line bet | 6 | 16.22% | +£25 | 2.70% |
A six line bet covers six numbers in two rows of the grid and pays 5 to 1. Orphelins covers more numbers but pays less on most of them. The neighbours bet sits at the higher-swing end of the three.
Neighbours bets and UK roulette rules
Neighbours bets are found on single-zero RNG and live roulette tables. They are not part of American roulette, which uses a different wheel order and carries a 5.26% edge. You must be 18 or over and verified before you play, credit cards are banned for gambling in Great Britain, and online casino games other than slots must take at least five seconds per game cycle.
Straight-up bets can lose many spins in a row: the chance of a five-chip neighbours bet missing ten times running is (32/37)¹⁰, about 23%. Set a limit you are comfortable losing before you start. If you need a break from all UK-licensed sites at once, GAMSTOP (opens in a new tab) offers free self-exclusion, and our safer gambling hub lists other support, including the National Gambling Helpline on 0808 8020 133.
Where to play neighbours bet roulette
Our partners’ welcome offers are for slots or come as matched bonuses with game restrictions, so they are not a route into roulette play. Table games are often excluded from wagering or count less, so read the terms first. For a neighbours bet, check each casino’s lobby for single-zero tables with a racetrack. 18+, terms apply; see the roulette bonus guide.
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Frequently asked questions
What is a neighbours bet in roulette?
A neighbours bet is a straight-up bet on a number of your choice plus the two numbers either side of it on the wheel, five chips in all. It covers a small arc of the wheel rather than a block of the table. Any of the five numbers returns 36 chips. It is one of the roulette call bets, placed by clicking a number on the racetrack.
How much does a neighbours bet pay?
A hit returns 36 chips on a five-chip stake, a net win of 31 chips. At £1 a chip you stake £5 and get £36 back if one of your numbers lands. Each chip is a straight-up paying 35 to 1, and only one of the five can win on any spin. Our straight up bet page explains the 35 to 1 payout.
What are the odds of winning a neighbours bet?
A five-chip neighbours bet wins 5 times in 37 on a single-zero wheel, a 13.51% chance. It loses 86.49% of the time. A three-chip version wins 8.11% of the time and a seven-chip version 18.92%. The house edge is 2.70% whatever the size. Our roulette odds page lists the chances for every standard bet.
What are the neighbours of zero in roulette?
On a single-zero wheel, zero’s two neighbours on each side are 3 and 26 on one side and 32 and 15 on the other. So zero and the neighbours covers 3, 26, 0, 32 and 15. That is close to the jeu zéro section, which covers seven numbers around zero with four chips. Our jeu zéro bet page explains the difference.
Can I choose how many neighbours to bet?
Sometimes. Five chips, two each side, is standard, but Wizard of Odds notes that some online and electronic games use three or seven. Where a game allows a choice, the setting is usually on the racetrack or in the help screen. More neighbours means more chips and a higher cost per spin, but the same 2.70% edge. Our house edge page explains why.
Is a neighbours bet a good strategy?
It is not a strategy that changes the odds; it is five straight-up bets with a 2.70% edge, like any standard single-zero bet. It suits players who like following an area of the wheel and accept that hits come about one spin in seven. No choice of centre number improves the chances. See roulette betting systems for why systems cannot beat the edge.
Do neighbours bets work on American roulette?
Standard racetrack neighbours bets are a single-zero feature, built around the European wheel order. A double-zero wheel has a different sequence and a 5.26% edge, against 2.70% on single-zero tables. If you want neighbours bets, choose a European or French table. Our European roulette page covers the single-zero game in full.
What happens if two neighbours bets overlap?
The shared numbers carry two chips, so they pay twice as much if they land, but you cover fewer different numbers for your money. Neighbours of 0 and of 26 together cover only six numbers with ten chips. The overall edge stays at 2.70%; overlapping simply concentrates the risk. Our expected value guide shows how to check any combination.


